TacticFront.io β V2.5 Update: Population Rework, Visuals, and Fixes
TacticFront.io β V2.5 Update: Population Rework, Visuals, and Fixes
π Updated Instructions Menu
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The in-game instructions menu has been refreshed for greater clarity and ease of use.
π Population Growth & Reproduction Overhaul
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Pop growth formula now includes offensive troops β Attacking units are now part of the calculation for population growth.
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Workers reproduce faster than troops β Workers reproduce at 1.15x while troops reproduce at 0.8x. This makes hospitals and smart population management even more important.
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Offensive troops donβt reproduce β Playing overly aggressive comes with new population penalties. Plan your attacks!
πΌοΈ Improved Combat Visuals
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Better visuals and bars now make it easier to see when and where your troops are attacking.
π οΈ SAM Site Fix
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Fixed: SAM sites now properly display missile consumption after firing. SAM missile inventory updates in real time.
Play the latest update and share your feedback with us!
π Play now: https://tacticfront.io
π¬ Join the community on Discord: https://discord.gg/vNcACpjfF
TacticFront.io
Status | In development |
Author | FactoryForeman |
Genre | Strategy |
Languages | English |
More posts
- TacticFront.io β V2.7 Update: Balance, Lobbies, and Stat Tracking!4 days ago
- TacticFront.io β V2.6 Update: Defense Rework, Radar, & Research Overhaul!4 days ago
- TacticFront.io β Changelog V2.4 - Networking Improvements4 days ago
- Patch Notes β Gameplay & Performance Update4 days ago
- Dev Update: Hospitals, Tech Paths, and Combat Overhaul!4 days ago
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